One of the first things that struck me about the game is that there seem to be two major types of obstacles in it: those that reward carefulness, and those that reward recklessness. Psychology part two, now more directly related to controls There's never going to be a situation in real life where you need to be good at swinging a hammer around with a mouse.Ģ. If it's something that you think you need to practice, do it with something you think is worthwhile. Yes, perseverence is a good quality to hone, but again, you can hone it with tons of other things in life. This applies to most things in life.Īll that said, if you're not having fun with the game, don't play it. You're still going to beat it, eventually. If you need to take breaks and pace things out over a few days, weeks, or months in order to keep that perseverence going, that's okay. The only thing this game requests from you is perseverence. That's the kind of mindset that leads to giving up, and you haven't actually failed at the game until you've given up. Don't compare yourself to speedrunners, or to people who happen to learn faster than you, or even to how well you usually do in most games. Third, don't feel bad for however much time it takes you to learn the controls. The other issue with Getting Over It is that instead of teaching you the controls gradually, it's just dumping you at the final boss and saying "Go", but nothing in the game is impossible, it just requires practice. Try showing one of these games to anyone who doesn't play games, and you'll see that they have just as much trouble with the controls as you do with Getting Over It. In most games, you have the convenience of being able to carry over muscle memory of controls you already learned from other action-based games. Second, if you feel that the controls are too difficult to be able to pull off the stunts the game is asking you to pull off, a lot of that feeling comes primarily from the fact that there is no other game that controls like this (except Sexy Hiking, arguably). I feel like the game is designed the way it is largely in order to prove this fact to you as you play, but it's worth saying out loud, too. Every time it happens again after that, the time it takes to do it will probably get cut in half once again. If you happen to spend half an hour reaching a particular segment for the first time, then you make a misstep and throw yourself back to the beginning, it will probably take you less than fifteen minutes to get back to where you were. However, I'm putting this section here first, because I feel like the majority of the challenge in this game is in the psychology of it.įirst, always remember that all time invested in this game counts as progress. If you want help in knowing how to actually play the game, feel free to skip to the next section. This may be the type of game where anyone playing it doesn't actually WANT a guide for it, but I dunno, it felt like the right thing to do. I haven't actually beaten the game yet (I've only made it to the orange, and I'm debating whether I even want to go beyond that), and there's only so much help you can provide with text alone anyway, but I suppose I'm writing this mostly as reassurance to myself and maybe anyone who might otherwise fall into the trap of believing that progress is impossible. This is a guide to getting better at Getting Over It.
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